hanenbow break
note: in case anyone else missed it (justin said he missed it), i posted an actual original work in this post (just the audio). here it is again.
this is going to be a short post - i'm in heavy editing/mixing mode on this devon gundry indie rock record (still). it looks like we're not going to make our goal of june 19 mastering, but we're making progress. devon sprung for the jason mcgerr reason refill and is re-programming drums as we speak.
as an aside, does anyone have any opinions about separation mastering and whether or not it's worth the extra effort?
in the spirit of writing about the music i'm working on, i considered writing about this weekend's race up the melodyne learning curve. it is fraught with perilous peril in my case, with a G4 that's past limping along and is in post-geriatric distress. nevertheless, i continue to drive it into the ground with new technology and huge pro tools sessions until i can scrape together enough money to crossgrade the pro tools PCI cards to PCI express. it's been torture seeing my (not-so-new-by-now) mac pro just sit there for half a year unused while the G4 crashes every hour.
anyway, so...melodyne. i got really excited by all the hype and decided to ask for it for my birthday. one of my best friends had said last august she would buy me a plug-in, and i had never cashed in. when i went to her with my e-hands out, she graciously offered to buy me half of melodyne for last august's birthday and the other half for next august. fortunately, i got the two halves in the same download, and got devon to install it for me during our last session session.
oh.
it would appear i'm actually writing about melodyne instead of just considering it. oops.
suffice it to say, it looks like it might end up being worth the hype, especially melodyne studio and melodyne bridge, which i finally got working this morning after an hour with the manuals and faqs. if you haven't watched the videos, check them out.
so tonight i took a break from editing and comping and improvised this little song on jonathan's nintendo ds. i made this song for my friend bryan, who came down from new york last weekend do do an hour of ambient music at my monthly house concert slash dinner party slash Baha'i fireside. he performed a live ableton set of music like that which he makes for yoga classes.
this game was news a while ago, so i apologize to people like justin who manage to see everything before it even hits the interwebs. for those of you who haven't seen the electroplankton game, you must. it is dreamy. this evening, i needed to clear my head and ears, and this is the perfect meditation tool for me. i made the song using "hanenbow," whom you can meet and see in a little demo on the electroplankton site. get comfortable and close your eyes and picture little plankton bouncing off leaves and plopping into the water.
to help you along, here's a video of someone (not me) playing. i'm biased, but i like my song better. like most games, it's more fun to play than to watch.
this is going to be a short post - i'm in heavy editing/mixing mode on this devon gundry indie rock record (still). it looks like we're not going to make our goal of june 19 mastering, but we're making progress. devon sprung for the jason mcgerr reason refill and is re-programming drums as we speak.
as an aside, does anyone have any opinions about separation mastering and whether or not it's worth the extra effort?
in the spirit of writing about the music i'm working on, i considered writing about this weekend's race up the melodyne learning curve. it is fraught with perilous peril in my case, with a G4 that's past limping along and is in post-geriatric distress. nevertheless, i continue to drive it into the ground with new technology and huge pro tools sessions until i can scrape together enough money to crossgrade the pro tools PCI cards to PCI express. it's been torture seeing my (not-so-new-by-now) mac pro just sit there for half a year unused while the G4 crashes every hour.
anyway, so...melodyne. i got really excited by all the hype and decided to ask for it for my birthday. one of my best friends had said last august she would buy me a plug-in, and i had never cashed in. when i went to her with my e-hands out, she graciously offered to buy me half of melodyne for last august's birthday and the other half for next august. fortunately, i got the two halves in the same download, and got devon to install it for me during our last session session.
oh.
it would appear i'm actually writing about melodyne instead of just considering it. oops.
suffice it to say, it looks like it might end up being worth the hype, especially melodyne studio and melodyne bridge, which i finally got working this morning after an hour with the manuals and faqs. if you haven't watched the videos, check them out.
so tonight i took a break from editing and comping and improvised this little song on jonathan's nintendo ds. i made this song for my friend bryan, who came down from new york last weekend do do an hour of ambient music at my monthly house concert slash dinner party slash Baha'i fireside. he performed a live ableton set of music like that which he makes for yoga classes.
this game was news a while ago, so i apologize to people like justin who manage to see everything before it even hits the interwebs. for those of you who haven't seen the electroplankton game, you must. it is dreamy. this evening, i needed to clear my head and ears, and this is the perfect meditation tool for me. i made the song using "hanenbow," whom you can meet and see in a little demo on the electroplankton site. get comfortable and close your eyes and picture little plankton bouncing off leaves and plopping into the water.
to help you along, here's a video of someone (not me) playing. i'm biased, but i like my song better. like most games, it's more fun to play than to watch.


3 Comments:
I'm not seeing a media player or whatever is meant to be at the bottom of your post. Am I alone?
it's just an embedded youtube link? is it not working for anyone else?
I see it now.
Post a Comment
Links to this post:
Create a Link
<< Home